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Pets (ペット, Petto) is a minigame in Danganronpa 2: Goodbye Despair. Successfully raising pets through their full life cycle will reward the player with both skills and trophies.


Throughout Danganronpa 2, the player will have a virtual pet that will be accessible through their e-Handbook. It is similar to a Tamagotchi. There are a total of six unique pets that the player can acquire.

The four stages of a pet are:

Pets Egg Form
Egg - 100 steps to hatch.
Pets Chibimi Form
Chibimi - 1000 steps to evolve
Pets Cocoon Form
Cocoon Form - 100 steps to evolve
Monokuma Pet
Last Evolution - Which you received depends on the Chibimi's Hope and Despair level.

After hatching from its egg into a Chibimi, your pet will accumulate Hope and Despair depending on your actions. Which pet evolves from Chibimi's cocoon form is determined by Chibimi's Hope and Despair levels prior to entering its cocoon. If a pet accumulates 10 points of Despair at any evolution it will die, and it will take another 2,000 steps to get a new egg.

Hope is raised by 1 point every time you give your pet a present. Pets have no preference for gifts - all gifts will have the same effect - so the cheapest gift to give your pet is Mineral Water, which can be purchased from the Vending Machine in Rocketpunch Market for 1 Monocoin. Hope will never decrease, no matter how much Despair accumulates.

Every 100 steps, your pet will poop. If you do not clean up after your pet, your pet's Despair will gradually increase. Despair will be lowered every time you give your pet a gift.

Keeping a pet alive for 2,000 steps after reaching adulthood will give the player rewards. You will receive an amount of Monokuma coins, 1-2 items and 2,000 exp. Successfully raising Monokuma and Monomi for the first time will grant the player a skill.


Sprite Pet Hope Despair Details Ingame
Snakemi Snakemi
0-2 0-5 Rewards: 100 Monocoins, Ramune, Coconut Juice. Snakemi Animation
Shitimi Shitimi
0-2 6-9 Rewards: 250 Monocoins, Tissue, Tissue
Note: Shitimi will poop more often than other pets.
Shitimi Animation
Pigmi Pigimi
3-5 0-9 Rewards: 150 Monocoins, Cod Roe Baguette, Cloth Wrap Backpack Pigmi Animation
Gorimi Pixel Gorimi
6-8 0-9 Rewards: 125 Monocoins, Male Cylinder, Measuring Flask Gorimi Animation
Danganronpa V3 Usami Pixel Sprite (01) Monomi
9-10 0-5 Rewards: 200 Monocoins, Century Potpourri
Skill: Menacing Focus
Monomi Animation
Monokuma Pet Monokuma 9-10 6-9 Rewards: 300 Monocoins, Memory Notebook
Skill: Tranquility
Note: Monokuma will not die after reaching 10 Despair.
Monokuma Pet Animation


If you are aiming to evolve a specific pet, the general rule is to give your pet enough presents to reach the necessary Hope level as soon as it hatches, because the Hope level will never decrease. After this point, you will only need to manage cleaning your pet often enough to keep it alive. If your Chibimi's Despair raises above 10, it will die, forcing you to start over with a new egg - this is a particular risk factor when trying to raise a Monokuma pet. Try to avoid giving your pet additional presents unless it is at risk of dying, as your Hope level may raise too high and you may receive the wrong pet.

Type What To Do
  • Give your Chibimi no presents.
  • Clean regularly, do not allow Despair level to rise above 5.
  • Give your Chibimi no presents.
  • Allow Chibimi to reach 6 Despair, and then clean regularly to prevent it from dying.
  • Give your Chibimi 3 presents as soon as it hatches.
  • Clean regularly to prevent it from dying.
  • Give your Chibimi 6 presents as soon as it hatches.
  • Clean regularly to prevent it from dying.
  • Give your Chibimi 9 presents as soon as it hatches.
  • Clean regularly, do not allow Despair level to rise above 5.
  • Give your Chibimi 9 presents as soon as it hatches.
  • Allow Chibimi to reach 6 Despair, and then clean regularly to prevent it from dying.

After your pet has evolved, make sure to clean diligently to ensure your pet survives the additional steps needed to reach its ending stage and grant your reward. If your evolved pet's Despair raises above 10, it will die, leaving you no reward and forcing you to start over with a new egg. The only exception to this rule is Monokuma, which will not die no matter how high its Despair level becomes.

Walking is the most efficient method of raising your step count because running gives less steps per minute total, despite moving faster. Only walking and running using the joystick register as steps taken on your Pet pedometer - movement done via the map, or quick-running between areas using the directional buttons, do not register as any steps taken.

Walking speed is around 195 steps/min (running is ~185), meaning that walking for the total 3,200 steps required to raise a pet would take 16:25 minutes at minimum.


PSN Trophy Island Mode Can We Keep Him?
Fully raised one type of pet.
Trophy Bronze
PSN Trophy Island Mode Silver Gotta Raise 'Em All!
Fully raised every type of pets.
Trophy Silver


  • The trophy Gotta Raise 'Em All! is a reference to the popular Pokémon franchise's tagline Gotta Catch 'Em All!.
  • A Princess Piggles figure can be seen in the Pets' room.


v  e
Multiple Games Class TrialsTruth BulletsMonocoinsMonoMono MachineFree Time EventsHidden Monokumas
Danganronpa 1 Class TrialsTruth BulletsMonoMono MachineFree Time EventsSchool Mode
Danganronpa 2 Class TrialsTruth BulletsMonoMono YachineHidden MonokumasFree Time EventsIsland ModePetsMagical Girl Miracle ★ Monomi
Another Episode
Megaphone Hacking GunMonoku-ManBooksNotesReference BooksHidden KidsSocki the SockHit List
Danganronpa V3 Class Trials (V3 / Demo) • Truth BulletsMonoMono MachineHidden MonokumasFree Time EventsDeath Road of DespairHotel KumasutraLove Across the UniverseUltimate Talent Development PlanUltimate Death Card MachineDespair Dungeon: Monokuma's Test
Danganronpa S Battle ModeDevelopment Mode