The Megaphone Hacking Gun (拡声器型ハッキング銃 kakuseikigata hakkingu jū; lit. "megaphone-model hacking gun") is a device used both as a tool and as a weapon by Byakuya Togami, Kanon Nakajima, and Komaru Naegi as they journey through Towa City in Danganronpa Another Episode: Ultra Despair Girls, Danganronpa 3: The End of Hope's Peak High School, and Ultra Despair Hagakure.
According to Toko Fukawa, the hacking gun sends out programming codes in an electromagnetic wave, allowing it to hack into the target's mechanisms from a distance. The hacking gun's abilities seem to depend on where and for what the converting tactical operations they were created for.
The origins of the Megaphone Hacking Gun are unknown, but it was presumably developed by the Future Foundation to use against Monokuma Units and other robots belonging to the Ultimate Despair group. Byakuya Togami used one during the Future Foundation's rescue of Komaru, masterfully taking down a Monokuma Unit that was threatening the girl.
Afterward, Byakuya gave a bewildered Komaru a Megaphone Hacking Gun of her own, and the player's first attempt at using it begins.
Kanon meets Yasuhiro by chance. Believing that he's just a random citizen, she saves him from Monokuma Units with her Hacking Gun. The two manage to escape the Monokuma Units and find a safe place for a night in a shopping mall. Kanon asks Yasuhiro about the Hacking Gun and why it's effective against Monokuma Units. Yasuhiro explains to her that it was made for Towa machinery. He thinks Towa Group is a suspicious and possible cause of the riot, as it seems they built the Monokuma Units. Later Yasuhiro gave Kanon the Megaphone in order to defend herself against the Monokuma Units.
Creation and Development
In the first trailer for Danganronpa Another Episode: Ultra Despair Girls, the megaphone's sidebar used to resemble Danganronpa: Trigger Happy Havoc’s the health bar (Influence bar) from this game and the Truth Bullets. The Megaphone Hacking Gun had some minor differences from the final release. The early design featured a more gun-like model when not in use, and whenever Komaru took it out of her case it would become the megaphone gun to destroy the Monokuma Units in Towa City.
At first, the hacking gun is equipped with all eight functions available indefinitely. However, after getting caught by the Warriors of Hope and transferred to their flying base, the gun gets tampered with and is left only a limited amount of "BREAK" bullets and an unlimited amount of "MOVE" bullets which are installed onto the gun immediately after receiving them from the Servant upon waking up in the Warriors' base.
As the game progresses, several Monokuma Kids will give Komaru the remaining functions of the hacking gun, albeit with limited ammunition.
The eight types of Truth Bullets are as follows:
|Break, the simplest offensive function of the Megaphone Hacking Gun. It releases a blue orb which knocks Monokuma units back upon contact. It usually takes four of these shots to destroy a Monokuma Unit, unless you hit it in its weak spot (its jagged red left eye) which will instantly destroy it, and trigger the "NICE SHOT" bonus.
The "NICE SHOT" bonus causes the destroyed Monokuma Unit to drop more Monocoins, and powers up the next Break shot, making it capable of downing a standard Monokuma unit regardless of where it hits.
|Move allows Komaru to collect items from vending machines, move vehicles, and activate puzzles. Unlike the other Truth Bullets, Move can be used infinitely, though it has no direct offensive use whatsoever.||0||0||32|
|Dance stuns enemies and causes Monokuma Units to stop walking around, and instead begin dancing. While Monokuma Units dance, they will be completely helpless and dance towards the player. This makes them easy targets and can also momentarily remove stronger enemies from play.
Additionally, hitting a Siren Monokuma with "DANCE" will forcibly cause its siren to go off while it dances, attracting other Monokuma units towards it. Using "DANCE" strategically on Siren Monokumas is essential in order to clear many of the game's challenges, clear enemies from paths, and conserve ammunition.
|Detect generates a cone of purple light that allows Komaru to search for hidden things in the environment, such as Hidden Kids and other graffiti. It possesses no ammo and is used simply by aiming.||0||0||32|
|Knockback has low range and damage, but fires multiple shots in a small horizontal spread. Its main ability is to blast enemies away a good distance. It is first introduced to remove the shields of Guard Monokumas and make them vulnerable, but it is also useful for giving Komaru some breathing room against swarms of enemies, or for knocking Monokuma Units off of platforms and into pits/pools of water.||80||20||32|
|Paralyze fires a shot that creates a field of electricity on impact with an enemy, which greatly damages and stuns all Monokuma Units in range. When used on a target standing in water, its range spreads to hit everything touching the water - including the user if they don't get to dry land first.||500||10||32|
|Burn fires bullets that deal less damage per hit than a Break Truth Bullet, but fires extremely quickly. Burn also has the highest capacity of all Truth Bullets (with the base amount being 150). It is introduced as an option for countering fast-moving enemies such as Destroyer Monokumas and Beast Monokumas. Enemies defeated with Burn will explode in a purely aesthetic burst of flame.||50||150||32|
|Link allows Komaru to take control of a Monokuma Unit. A controlled Monokuma can be moved around and made to attack its allies or activate certain pressure plates. Once time runs out (indicated by pixels disappearing from an image of Monokuma's left eye), the Monokuma unit breaks free of Komaru's control - stronger units will break free more quickly.||300||10||32|
|Hope appears in the end of the battle with Big Bang Monokuma. You will only be able to use it in the final boss battle to defeat Big Bang Monokuma.||N/A||N/A||N/A|
|The following was researched by Mia Jenkins|
Bling Bullets (デコダマ Decodama) are bullets that help you in increasing your stats for Truth Bullets that you buy in the Shop. There's a total of 32 Bling Bullets, though some of them won't be unlocked until you complete the game.
Some Truth Bullets such as Break, Dance, Knockback, Paralyze, Burn and Link can be equipped with Bling Bullets. Each Truth Bullet can contain two Bling Bullets. If you add two Bling Bullets, it's possible to find Good or Excellent Combinations, which affect the stats of your Truth Bullets even more.
List of Good Combinations
|The following was researched by WolfOfLight on.|
|Bullet 1||Bullet 2|
|Abundantly||Endlessly, Energetically, Furiously, Largely, Beautifully, Energetically, Interestingly, Ornately|
|Beautifully||Adorably, Erotically, Correctly, Gorgeously, Prettily, Strongly, Swiftly|
|Brightly||Erotically, Gracefully, Energetically, Interestingly, Prettily, Sincerely, Splendidly|
|Correctly||Definitely, Energetically, Silently|
|Endlessly||Largely, Painfully, Repeatedly, Sadly|
|Energetically||Interestingly, Largely, Splendidly|
|Erotically||Gorgeously, Gracefully, Passionately, Prettily, Proudly|
|Feebly||Hatefully, Painfully, Silently|
|Furiously||Energetically, Largely, Sadly, Swiftly|
|Gorgeously||Gracefully, Interestingly, Proudly|
|Harshly||Painfully, Passionately, Proudly|
|Ornately||Powerfully, Proudly, Splendidly|
|Silently||Sincerely, Swiftly, Strongly|
List of Excellent Combinations
|Bullet 1||Bullet 2|
|Furiously||Harshly, Ornately, Passionately|
There are six PSN trophies / Steam achievements associated with the Megaphone Hacking
- Two bronze for destroying 1, then 100, Monokuma Units, and one silver for destroying 1,000 Monokuma Units. Destroying Monokuma Units with the Megaphone or by playing as Genocide Jack will count towards the last 2 trophies.
- One bronze for finding half of the Bling Bullets, and one silver for finding all of the Bling Bullets.
Defeated your first Monokuma.
Defeated 100 Monokumas.
Defeated 1,000 Monokumas.
Defeated every type of Monokuma.
Found half of the Bling Bullets in the game.
Found all of the Bling Bullets in the game.
- Pointing the Megaphone Hacking Gun at Toko Fukawa or Haiji Towa will cause them to duck defensively.
- The Dance Truth Bullet fired from the Megaphone Hacking Gun causes Monokuma units to perform a variety of dances seen within the franchise, such as a dance Monokuma uses in the anime adaptation's opening.
- Humorously, firing a Paralyze Truth Bullet while Toko is standing in water will cause her to spasm in midair.