Danganronpa Wiki
Class Trials
Danganronpa: Trigger Happy Havoc
Danganronpa 2: Goodbye Despair
Danganronpa V3: Killing Harmony
A life-or-death trial... A life-or-death deception... A life-or-death betrayal... Life-or-death mysteries... Life-or-death lies... Life-or-death truths... A life-or-death...class trial...

Kaede Akamatsu, Danganronpa V3: Killing Harmony
Danganronpa 1 CG - Class Trial Begins 01 (Chapter 1)

Class Trials (学級裁判 Gakkyū saiban) are the final act of each chapter of the main Danganronpa games. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed, or if the culprit isn't identified, the jury is executed, ultimately ending the killing game and allowing the culprit to graduate.

This page serves as a general overview of the Class Trial mechanic. For a more in-depth explanation and overview of Class Trials in each game, please see the subpages for Danganronpa: Trigger Happy Havoc, Danganronpa 2: Goodbye Despair, Danganronpa V3: Killing Harmony and its Demo version respectively.


Danganronpa 1 CG - Monokuma explaining the Class Trial

The goal of Class Trials is for the students to uncover the "Blackened", the student who has, either voluntarily or involuntarily, murdered another student as part of the mutual Killing Game. During the Class Trial, they oppose all the other students, who are known as the "Spotless". The students determine who they believe is guilty by participating in a vote at the end of the trial. If the Blackened is found guilty, they will be executed by Monokuma and the Killing Game will continue, but if the students find the wrong student guilty then every student except the Blackened will be executed and the Blackened will be allowed to leave. Participating in Class Trials is mandatory for all students alive at the time. Students who have been murdered or executed prior to the trial are represented in the courtroom in portraits displayed on stands at the student's former podium.

Courtroom layouts are as followed, starting from the person in front (and slightly to the right) of Monokuma and going around clockwise:

Danganronpa: Trigger Happy Havoc[]

Junko, Yasuhiro, Chihiro, Byakuya, Celeste, Leon, Toko, Hifumi, Makoto, Sayaka, Kiyotaka, Mukuro, Sakura, Kyoko, Mondo, Aoi

Danganronpa 2: Goodbye Despair[]

Byakuya, Chiaki, Nekomaru, Sonia, Teruteru, Peko, Kazuichi, Mahiru, Hajime, Hiyoko, Gundham, Akane, Fuyuhiko, Ibuki, Nagito, Mikan

Danganronpa V3: Killing Harmony[]

Rantaro, Gonta, Kaede, Himiko, Kokichi, Tenko, Keebo, Miu, Shuichi, Kaito, Kirumi, Ryoma, Maki, Angie, Korekiyo, Tsumugi

Danganronpa V3: Killing Harmony (Demo)[]

Makoto, Gonta, Kaede, Himiko, Kokichi, Tenko, Hajime, Miu, Shuichi, Kaito, Kirumi, Ryoma, Maki, Angie, Korekiyo, Tsumugi

Core Mechanics[]

Influence and Concentration[]

Class Trials Influence and Health

Influence and Concentration are two gauges which appear on the Class Trial HUD, represented by pink hearts (Influence) and blue stars (Concentration).

Influence is essentially the protagonist's "health bar" during class trials, and it becomes depleted if they select wrong answers or make mistakes during minigames, but is restored by selecting the correct answer during the multiple choice phases of the trial. If the protagonist's Influence Gauge runs out, the protagonist fails the trial and the game is over.

Concentration is a special ability which can be used during Class Trials to make minigames easier to complete, typically by slowing them down and reducing the crosshair drift to make it easier to aim correctly. Concentration depletes each time it is used, but slowly restores itself when not in use. Concentration has a special effect during Bullet Time Battle/Panic Talk Action, triggering "Fever Time" which allows the player to ignore the tempo markers until the Concentration gauge depletes.

Nonstop Debate and Truth Bullets[]

Class Trial Crosshair Truth Bullets

Over the course of the trial, the protagonist must participate in several Nonstop Debate phases. Within these debates, the students will argue amongst themselves in a series of statements. Certain phrases will be highlighted in orange; these phrases are called weak points. Truth Bullets are used during Class Trials to fire evidence at the weak points in students' arguments. If the correct Truth Bullet is selected and fired at a weak point using the crosshair, it either shows the contradiction in their statement.

Sometimes, the correct Truth Bullet is not immediately present, but must be scanned from another student's weak point. This scanned weak point becomes a temporary, one-use Truth Bullet. If the player misses with the Truth Bullet, they must re-scan the weak point to re-acquire it.

In Danganronpa 2 and V3, blue weak points can manifest instead. These are agreement points; the player must select the correct Truth Bullet that affirms the phrase instead of contradict it. Temporary Truth Bullets obtained by scanning other weak points are incompatible with agreement points, and cannot be used to affirm.

DR1 Class Trial White Noise

Magenta text called "White Noise" will also appear on the screen during Nonstop Debates, moving around the screen and making it harder to hit weak points. All Truth Bullets will bounce off any White Noise they come into contact with. White Noise can be removed from the screen by shooting with the silencer. Successfully shooting white noise will add seconds onto the time limit, but firing the silencer at regular statements or weak points will deduct from the time limit.

From Danganronpa 2 onwards, certain White Noise phrases may require multiple shots to destroy successfully. In V3, the silencer can be fired at regular statements without penalty.


Class Trial Skills

Skills are special abilities which can make Class Trial minigames easier. They are earned through the main game by completing various tasks, such as bonding with other students during Free Time Events. Skills are available for all minigames, causing effects such as slowing down time, increasing the time limit, increasing the recovery of Influence or Concentration, or slowing down or speeding up the crosshair. However, some skills cannot be used together due to them either contradicting each other, or making things too easy for the player (i.e. Chiaki Nanami's Cheat Code and Gundham Tanaka's Infinity Unlimited Flame).

Closing Argument[]

Class Trial Closing Arguement

Each Class Trial ends with the Closing Argument minigame, in which the events of the murder are pieced together in a Manga-style comic. The comic is built up by selecting frames from a pool below the comic, some of which are incorrect. When the whole comic is completed, an animatic version of the comic is played, narrated by the protagonist and culminating in the reveal of the culprit.


Main article: Executions
Class Trial Execution

After the students have voted for who they believe is the Blackened, the Blackened is then Executed by Monokuma, also known as "Punishment Time". The style of execution typically relate to the character's Ultimate ability, their major interests, or their personality in general, for example Leon Kuwata, the Ultimate Baseball Star, is executed by being pummeled by baseballs fired from a pitching machine.


Class Trials are split into phases, with each phase containing a minigame.

Danganronpa: Trigger Happy Havoc[]

For a full overview, see: Class Trials/Danganronpa 1

Aside from Nonstop Debate and Closing Argument, Danganronpa: Trigger Happy Havoc has 2 major minigames: Hangman's Gambit and Bullet Time Battle:

  • Hangman's Gambit: The player travels into Makoto's mind and tries to complete a game of hangman by shooting at letters that float on the screen in order to form the correct word.
  • Bullet Time Battle: A rhythm-based minigame in which Makoto has to negate a student's assertions. Like Non Stop Debates, there are weak points which must be destroyed using bullets which are gained by staying on rhythm, until the student's influence gauge is depleted, at which point the correct Truth Bullet must be selected and fired.

Danganronpa 2: Goodbye Despair[]

For a full overview, see: Class Trials/Danganronpa 2

Aside from Nonstop Debate and Closing Argument, Danganronpa 2: Goodbye Despair has 4 major minigames: Improved Hangman's Gambit, Panic Talk Action, Rebuttal Showdown and Logic Dive:

  • Improved Hangman's Gambit: Much like the original Hangman's Gambit, the player must fill out the blanks to complete an answer to a question. Letters now scroll across the screen from all sides -- merging two or more letters together lets you either acquire it to fill out the next blank space, or destroy it to clear up room. Different letters colliding will cause them to explode and damage your Influence.
  • Panic Talk Action: The Danganronpa 2 equivalent of the Bullet Time Battle minigame. Instead of tapping different buttons to lock on and shoot down the opponent's statements, holding down a button will lock on, and releasing on time will fire at all locked-on statements. Shooting down statements destroys shields that are orbiting the opponent. Once the shields are destroyed, 4 words or word segments will appear on screen which, if selected in the correct order, form a rebuttal to the opponent's argument.
  • Rebuttal Showdown: Triggers when another character interjects with their own rebuttal. With your limited number of cuts, slash away at the opponent's words to get the debate to advance, and then strike at the weak point with the appropriate Truth Blade once it shows itself. If you've missed your opponent's statements too many times, you may need to battle it out through a duel to progress, or be forced to face a retreat that injures your Influence.
  • Logic Dive: The player travels into Hajime's mind and rides a snowboard through a virtual obstacle course. At certain points along the course, multiple choice questions are posed which are answered by traveling along the correct route. Choosing the incorrect answer causes Hajime to fall off the course and waste time. Hajime must reach the end of the course before the time limit ends.

Danganronpa V3: Killing Harmony[]

For a full overview, see: Class Trials/Danganronpa V3

Aside from Nonstop Debate, Rebuttal Showdown, and Closing Argument, Danganronpa V3: Killing Harmony has 7 major minigames: Hangman's Gambit Ver 3.0, Lying/Perjury, Argument Armament, Debate Scrum, Mind Mine, Psyche Taxi, and Panic Debate.

  • Lying/Perjury: During a Nonstop Debate, if you hold down the button to fire a Truth Bullet, you can change it into a Lie Bullet instead, with a different or inverse meaning. Releasing the button fires the Lie Bullet. By shooting a Lie Bullet at a weak point, you can perform a Perjury to tell a lie to refute statements that aren't actually inconsistent. Readying the Lie Bullet slowly drains your Influence, deducting it if you miss or hit the wrong target. A successful Lie, however, will restore your Influence.
  • Hangman's Gambit Ver. 3.0: Fill out the answer to the question by selecting letters from orbs that are floating across the screen. The letters are obscured unless illuminated by a light source. Every few seconds, a light source will pass over the screen, briefly showing the orbs' content, while focusing will cast a slowly expanding spotlight from the center of the screen that reveals any letters in its range.
  • Argument Armament: An Argument Armament is a one-on-one debate against an enraged opponent who is wearing armor made of their own arguments and theories, and who refuses to listen to your reasoning. To win an Argument Armament, you must shoot down your opponent's statements by tapping the appropriate button in time to the beat of the music. Only then will you pierce their armor before delivering the Final Strike.
  • Debate Scrum: A Debate Scrum occurs when the participants in a Class Trial are split between two opinions and cannot reach a consensus. The opposite team will go first, stating their argument, and you must select the appropriate rebuttal by matching the key point of the opponent's statement with yours. The opponents' key points are always somewhere inside their statements, and not visible until you've made an appropriate match. After successfully refuting each statement, mash the button according to the prompt on the screen to finish the minigame.
  • Mind Mine: At times, questions will arise that can only be answered by clearing away all unnecessary clutter so that the truth may be revealed. In Mind Mine, colored blocks will cover images that represent the correct answer to a particular question. By selecting two or more blocks of the same color you can erase them in one fell swoop. As you erase blocks, adjacent blocks will also change color. Use the shifting colors to your advantage to clear away the blocks and reveal the answer. If only one block remains, you can mine it multiple times to force it to vanish, but you will incur a penalty for doing so.
  • Psyche Taxi: Drive down a lonely stretch of road, picking up words and phrases, to spell out the questions posed by a particular case. After successfully completing a question, you must then select the correct answer to progress further. Pick up the woman holding the correct answer to make her a passenger and continue driving.
  • Mass Panic Debate: In a Mass Panic Debate, you must find the inconsistencies in the students' statements as they all shout over each other. Though similar to the Nonstop Debate, because so many characters are speaking at once, the screen becomes cluttered with words and voices, making it very chaotic, and more difficult to find inconsistencies. Loud assertions can also drown out other conversations, even rendering weak points inaccessible until the assertion is shot with the silencer.


  • The font used for the text of truth bullets, letters, and debate text in Danganronpa's Bullet Time Battle and Hangman's Gambit, Danganronpa 2's Panic Talk Action, Rebuttal Showdown, Logic Dive, and (Improved) Hangman's Gambit, and both games' Non-Stop Debates is called Benjamin (BeattyType), by Richard Beatty.


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Multiple Games Class TrialsTruth BulletsMonocoinsMonoMono MachineFree Time EventsHidden Monokumas
Danganronpa 1 Class TrialsTruth BulletsMonoMono MachineFree Time EventsSchool Mode
Danganronpa 2 Class TrialsTruth BulletsMonoMono YachineHidden MonokumasFree Time EventsIsland ModePetsMagical Girl Miracle ★ Monomi
Another Episode
Megaphone Hacking GunMonoku-ManBooksNotesReference BooksHidden KidsSocki the SockHit List
Danganronpa V3 Class Trials (V3 / Demo) • Truth BulletsMonoMono MachineHidden MonokumasFree Time EventsDeath Road of DespairHotel KumasutraLove Across the UniverseUltimate Talent Development PlanUltimate Death Card MachineDespair Dungeon: Monokuma's Test
Danganronpa S Battle ModeDevelopment Mode