Danganronpa Wikia

Pets (ペット, Petto) is an minigame in Danganronpa 2: Goodbye Despair. Successfully raising pets through their full life cycle will reward the player with both skills and trophies.


Throughout Danganronpa 2, the player will have a virtual pet that will be accessible through their e-Handbook. It is similar to a Tamagotchi. There are a total of six unique pets that the player can acquire.

The four stages of a pet are:

Egg - 100 steps to hatch.
Chibimi - 1000 steps to evolve
Cocoon Form - 100 steps to evolve
Last Evolution - Which you received depends on the Chibimi's Hope and Despair level.

After hatching from its egg into a Chibimi, your pet will accumulate Hope and Despair depending on your actions. Which pet evolves from Chibimi's cocoon form is determined by Chibimi's Hope and Despair levels prior to entering its cocoon. If a pet accumulates 10 points of Despair at any evolution it will die, and it will take another 2,000 steps to get a new egg.

Hope is raised by 1 point every time you give your pet a present. Pets have no preference for gifts - all gifts will have the same effect - so the cheapest gift to give your pet is Mineral Water, which can be purchased from the Vending Machine in Rocketpunch Market for 1 Monocoin. Hope will never decrease, no matter how much Despair accumulates.

Every 100 steps, your pet will poop. If you do not clean up after your pet, your pet's Despair will gradually increase. Despair will be lowered every time you give your pet a gift.

Keeping a pet alive for 2,000 steps after reaching adulthood will give the player rewards. You will receive an amount of Monokuma coins, 1-2 items and exp equal to approx 1-2 levels. Successfully raising Monokuma and Monomi for the first time will grant the player a skill.


Sprite Pet Hope Despair Details Ingame
Dosya:Snakemi.png Snakemi
0-2 0-5 Rewards: 100 Monocoins, Ramune, Coconut Juice. Dosya:Snakemi Animation.gif
Dosya:Shitimi.png Shitimi
0-2 6-9 Rewards: 250 Monocoins, Tissue, Tissue
Note: Shitimi will poop more often than other pets.
Dosya:Shitimi Animation.gif
Dosya:Pigmi.png Pigimi
3-5 0-9 Rewards: 150 Monocoins, Cod Roe Baguette, Cloth Wrap Backpack Dosya:Pigmi Animation.gif
Dosya:Gorimi Pixel.png Gorimi
6-8 0-9 Rewards: 125 Monocoins, Male Cylinder, Measuring Flask Dosya:Gorimi Animation.gif
Dosya:Danganronpa V3 Usami Pixel Sprite (01).gif Monomi
9-10 0-5 Rewards: 200 Monocoins, Century Potpourri
Skill: Menacing Focus
Dosya:Monomi Animation.gif
Dosya:Monokuma Pet.png Monokuma 9-10 6-9 Rewards: 300 Monocoins, Memory Notebook
Skill: Tranquility
Note: Monokuma will not die after reaching 10 Despair.
Dosya:Monokuma Pet Animation.gif


If you are aiming to evolve a specific pet, the general rule is to give your pet enough presents to reach the necessary Hope level as soon as it hatches, because the Hope level will never decrease. After this point, you will only need to manage cleaning your pet often enough to keep it alive. If your Chibimi's Despair raises above 10, it will die, forcing you to start over with a new egg - this is a particular risk factor when trying to raise a Monokuma pet. Try to avoid giving your pet additional presents unless it is at risk of dying, as your Hope level may raise too high and you may receive the wrong pet.

Type What To Do
  • Give your Chibimi no presents.
  • Clean regularly, do not allow Despair level to rise above 5.
  • Give your Chibimi no presents.
  • Allow Chibimi to reach 6 Despair, and then clean regularly to prevent it from dying.
  • Give your Chibimi 3 presents as soon as it hatches.
  • Clean regularly to prevent it from dying.
  • Give your Chibimi 6 presents as soon as it hatches.
  • Clean regularly to prevent it from dying.
  • Give your Chibimi 9 presents as soon as it hatches.
  • Clean regularly, do not allow Despair level to rise above 5.
  • Give your Chibimi 9 presents as soon as it hatches.
  • Allow Chibimi to reach 6 Despair, and then clean regularly to prevent it from dying.

After your pet has evolved, make sure to clean diligently to ensure your pet survives the additional steps needed to reach its ending stage and grant your reward. If your evolved pet's Despair raises above 10, it will die, leaving you no reward and forcing you to start over with a new egg. The only exception to this rule is Monokuma, which will not die no matter how high its Despair level becomes.

Walking is the most efficient method of raising your step count because running gives less steps per minute total, despite moving faster. Only walking and running using the joystick register as steps taken on your Pet pedometer - movement done via the map, or quick-running between areas using the directional buttons, do not register as any steps taken.


Dosya:PSN Trophy Island Mode.png Can We Keep Him?
Fully raised one type of pet.
Dosya:PSN Trophy Island Mode Silver.png Gotta Raise 'Em All!
Fully raised every type of pets.


  • The trophy Gotta Raise 'Em All! is a reference to the popular Pokémon franchise's tagline Gotta Catch 'Em All!.


v  e
Multiple Games Class TrialsTruth BulletsMonocoinsMonoMono MachineFree Time EventsHidden Monokumas
Trigger Happy Havoc
Class TrialsTruth BulletsMonoMono MachineFree Time EventsSchool Mode
Danganronpa 2:
Goodbye Despair
Class TrialsTruth BulletsMonoMono YachineHidden MonokumasFree Time EventsIsland ModePetsMagical Girl Miracle ★ Monomi
Another Episode:
Ultra Despair Girls
Megaphone Hacking GunBooksNotesReference BooksHidden KidsSocki the SockHit List
Danganronpa V3:
Killing Harmony
Class TrialsTruth BulletsMonoMono MachineHidden MonokumasFree Time EventsDeath Road of DespairHotel KumasutraLove Across the UniverseUltimate Talent Development PlanUltimate Death Card MachineDespair Dungeon: Monokuma's Test