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Island Mode (アイランドモード), also known as its full title Dangan Island: Huge Panic at the Heart❤Throbbing School Trip? (だんがんアイランド どきどき修学旅行で大パニック?), is a bonus mode unlocked after beating Danganronpa 2: Goodbye Despair.

Similar to School Mode in Danganronpa: Trigger Happy Havoc and Love Across the Universe: Dangan Salmon Team in Danganronpa V3: Killing Harmony, the bonus mode serves as a dating sim, leading the player through a version of the main plot where there are no mutual killings.

Individual Student Guides[]

The following pages contain comprehensive guides for each students' ideal trip options, plus transcripts of all trips and their Island Mode ending.

Dosya:Guide Project Akane 21.png Dosya:Guide Project Imposter 01.png Dosya:Guide Project Chiaki 06.png Dosya:Guide Project Fuyuhiko 05.png Dosya:Guide Project Gundham 19.png
Akane
Owari
Byakuya
Togami
Chiaki
Nanami
Fuyuhiko
Kuzuryu
Gundham
Tanaka
Dosya:Guide Project Hiyoko 14.png Dosya:Guide Assets Ibuki 06.png Dosya:Guide Project Kazuichi 24.png Dosya:Guide Project Mahiru 10.png Dosya:Guide Project Mikan 22.png
Hiyoko
Saionji
Ibuki
Mioda
Kazuichi
Soda
Mahiru
Koizumi
Mikan
Tsumiki
Dosya:Guide Project Komaeda 17.png Dosya:Guide Project Nekomaru 12.png Dosya:Guide Project Peko 14.png Dosya:Guide Project Sonia 18.png Dosya:Guide Project Teruteru 20.png
Nagito
Komaeda
Nekomaru
Nidai
Peko
Pekoyama
Sonia
Nevermind
Teruteru
Hanamura

Plot[]

The game starts out identically to the beginning of the main story, where Hajime Hinata wakes up on the beach on Jabberwock Island, and meets Nagito Komaeda. Afterward, Hajime recalls on how he met the other previous 15 students and they began to collect "Hope Fragments".

Later Nagito tells him that Usami and the others are waiting for them at Jabberwock Park. The two then head there and find Usami yelling at someone to come out. Once again, Monokuma appears on top of the statue, however this time, Usami is ready and attacks Monokuma before he can finish his introduction and defeats him. She forces him to leave the island in order to protect her students.

Without Monokuma, the students are free to bond together over the course of 50 days (as per the original intent of the Neo World Program) while collecting Hope Fragments and also being required to cooperate to build the assigned objects for Usami to complete the "Class Goal".

Introduction[]

Introduction Transcript
Hey... Can you hear me...? Are you okay? ...You seem pretty out of it. To be honest, I'm also... No, everyone else feels the same, too. Since we suddenly...got put in this weird situation.
...
...Hey, are you listening?
... ...I don't understand. Why am I...here...? ...
That's right... I...
I was supposed to be at Hope's Peak Academy, but all of a sudden, I was at a tropical island for some reason... And afterward... That's it! I remember now, There were 15 other students, and then... ...A mysterious, self-proclaimed rabbit mascot suddenly appeared. That's right, and I remember what that thing said. It said this was... A school trip... Because my memories are fuzzy right now, it seems I don't remember my talent.. And since I don't know what the heck is going on, I began collecting these things, called "Hope Fragments"... And then...
Can you hear me...? Hey... ...Haj...
...Hajime!
Huh...?
Are you okay? You know who I am...right?
Y-Yeah... You're...Nagito, right?
I'm so relieved... I thought you forgot about me.
You suddenly started staring into space, and no matter what I said, you wouldn't respond!
S-Sorry... Um, what happened to the others?
Ah, that's right! We need to hurry!
A weird thing suddenly appeared on the monitor and told us to go to Jabberwock Park...
Usami and the others are already there. I wonder what's going to happen this time?
What's going on...?
A strange uneasiness filled us as we hurried over to Jabberwock Park...
Once we arrived, we heard Usami's scream echo throughout the area.
Wh-Where are you!? Where are you hiding!?
Puhuhuhuhu!
Hey-hey! Where are you? Show yourself!
Ahhhh-hahahahahaha!
Why, hello there! Thank you all for waiting! Long time, no see guys! I am Monokuma! I'm the headmaster of this aca-
There you are! Cheerioooo!
Blargh!
Take this! Slap-slap-slap-slap-slap-slap-slap!
Hey, you! Don't interrupt me till I'm finished tal...blargh!
No questions asked! Haaaa-tatatatatatatatatatata!
St-Stop...!
And now for the coup de grace! Usami Final Splash Spark!
Hyaaaaaaagh!
Love and justice always win in the end!
Ugh...I can't believe I lost to Usami...
You're too noisy!
Now that you've learned your lesson, don't ever interfere with this school trip again!
Okay...
And so, the black and white bear-looking thing hobbled away...
Phew, phew...
The hell was that just now...?
What a heated battle! Just watching it got me pumped up!
That was an epic performance! You're pretty good, Usami!
Hmph! Despite my looks, I'm your teacher. I'm supposed to protect everyone, after all!
That stick looks like some sort of exquisite blade. Do you intend to kill us with that now?
Or perhaps...you intend to make us all kill each other on this uninhabited island...
That might be necessary for our survival. After all, food and water will eventually run scarce here.
Th-That is definitely not going to happen!
Though in some ways you'll need to survive here... Your lives aren't in any danger whatsoever!
Can you even call that survival...?
Jeez, what are you guys talking about? There's no way killings are going to happen!
She's right. We're on a school trip at a tropical island, right!? We should just make the most of it!
As long as there's hope, I personally don't mind killing or being killed!
N-Nagito? What are you...?
F-For now...it seems that as long as we don't do anything strange, we're not in any danger...
Also, we can leave this island as soon as we finish gathering the Şablon:İmp, right?
That's what I've been saying from the beginning!
Whaaaaat!? I didn't think you were serious about that!
...What is this school trip, anyway? What are you trying to make us accomplish on this island...?
All righty! I shall announce it to everyone right now!
While you all relax on this tropical paradise, you must get along and strengthen your bonds with each other!
That's the main rule of this Şablon:İmp!
"Heart-throbbing school trip"...?
Spend these peaceful and relaxing days nourishing hope and lazing about free from pain, free from suffering...
And so, this lovey-dovey, heart-throbbing school trip... ...starts right now!
What the hell does that even mean...!?
There's no way I can believe such a foolish...
Love! Love!
...Huh?
All right! Now that that's decided, let's go swimming!
I expected something like this would happen, so I took the liberty of wearing my swimsuit under my clothes!
Oh, what a coincidence! I did too!
So did I... My loins are always ready to go!
Huh? Wait, you guys, hold on...!
Then it's a race to the ocean!
Ah! Please wait!
Yahooooooo!
...Seriously?
A white sandy beach... Crystal clear ocean... High school students enjoying themselves... This feels like a resort... There's no other way to describe it.
I don't have to doubt this at all. And so, the curtain to our school trip has been raised—

Gameplay[]

While in School Mode the main goal was to gather materials to build Monokuma's back up units, in Island Mode the main goal is to collect all the "Hope Fragments", which can be achieved with spending Free Time Events with the other students while the gathering for a goal is the secondary goal.

Hajime will also be given one block of Free Time every day - two at the end of the week that Hajime and his classmates are allowed off, called a "Holiday" - which can be spent in a similar way to the Main Game, either spent by himself or spending time with any of his classmates. Using the Trip Tickets which are rewarded for completing Usami's Class Goals, Hajime can take students to a location of his choosing based on the student's tastes in order to build his relationship with them.

All the students have a maximum collecting and cleaning level of 9, which can be maxed during several instances of the game mode. There is also a "New Game+ Cycle" where the collecting and cleaning levels carry over in a new game, but nothing else.

Also on any particular Work Day, a random character might feel "energized" and have max HP for said day.

Upon finishing Usami's final task, you will receive Monocoins to be used in the Main Game.

Set Tasks[]

Each individual character can be assigned a daily task, which include resting, cleaning or gathering materials in the 10 different featured locations. Gathering materials will slowly consume each student's energy, as well as slowly reduce the island's cleanness. Resting for the day will not provide materials to build backups, but it will also prevent the "Cleanness" gauge from falling any faster. Assigning the cleaning task will fill up the cleanness gauge again. If the gauge becomes empty, the students will be forced to clean, wasting a few days.

Gathering[]


Icon Location Items
Rest
休憩
None.
Clean
掃除
None.
Rocketpunch Mart
ロケットパンチマーケット
Plate, Glue, Beast Oil
Water, Battery, Expensive Plate
Ranch
牧場
Jabbercabbage, Beast Meat, Egg
Milk, Beast's Skin, Golden Egg
Beach
ビーチ
Coconut, Sand, Jabbacrab
Seaweed, Seashell, Shiny Stone
Ancient Ruin
遺跡周辺
Jabbanana, Jabbapotato, Bark
Tree Vine, Water, Magical Powder
Electric Ave. Shop
電気屋
Junk Parts, Integrated Circuit, Nail
Battery, Gold, 3 Sacred Treasures
Nezumi Castle
ネズミー城
Hammer, White Cotton, Cloth
White Flower, Paint, Jabbacrystal
Military Base
軍事施設
Fuel, Knife, Paint
Small Engine, Nail, Large Engine
Mountains
Iron, Silver, Gold
Red Flower, Jabbamerald, Jabbamond
Forest
Log, Beast's Bone, Beast's Skin
Green Flower, Egg, Special Beast Meat
Coast
Jabbafish, Seashell, Salt
Jabbasquid, Jabbacrab, Jabbapearl

Construct[]

Construction will display all owned materials and what you have created from them, along with the next goal. It's divided in four categories: Goal, Tools, Consumables and Processed Goods. "Goal" will display the materials needed for the goal received from Usami. Tools is a collection of tools which can be built to increase the students' stats such as reduce health cost, increase cleaning effect and increase gathering yield. Consumables are food you receive from Usami herself or cook by using your own materials. They can be used to refresh the students' health, increase levels and automatically clean the island. Processed Goods are materials created from others and are used to further proceed in building your goals.

Goal[]


Throughout Island Mode, Usami will request the player to "cooperate" with the other students by gathering materials for Class Goals. Doing so within the given day limit will reward the player with Trip Tickets, which can be used to take classmates on a trip to locations over the island and bond with them. It is noted however using Trip Tickets forgoes receiving any "Hope Fragments" for that particular event.

Name Description Resources
Dosya:Island Mode Class Goal Name (1).png Pretty hairpin you can find anywhere. Dosya:Island Mode Water Material.png Seashell: 2
Dosya:Island Mode Nature Material.png Green Leaf: 2
Dosya:Island Mode Nature Material.png Red Leaf: 2
Dosya:Island Mode Hammer.png Rope: 1
Dosya:Island Mode Class Goal Name (2).png Gorgeous hairpin made from a rare flower on Jabberwock Island. Dosya:Island Mode Nature Material.png White Flower: 2
Dosya:Island Mode Mineral Material.png Gold: 3
Dosya:Island Mode Mineral Material.png Silver: 3
Dosya:Island Mode Hammer.png Rope: 1
Dosya:Island Mode Hammer.png Black Flower: 2
Dosya:Island Mode Class Goal Name (3).png A house for Usami. Apparently she's very private. Dosya:Island Mode Material.png Paint: 20 Dosya:Island Mode Hammer.png Clay: 30
Dosya:Island Mode Hammer.png Wood: 25
Dosya:Island Mode Hammer.png Saw: 20
Dosya:Island Mode Class Goal Name (4).png It talks when you squeeze the tummy. "I'm Usami! Teeheehee!" Dosya:Island Mode Material.png White Cotton: 5
Dosya:Island Mode Material.png Cloth: 2
Dosya:Island Mode Material.png Battery: 1
Dosya:Island Mode Hammer.png AI Chip: 1
Dosya:Island Mode Class Goal Name (5).png A coin inscribed with Usami's face. They're pretty much worthless. Dosya:Island Mode Material.png Fuel: 5
Dosya:Island Mode Material.png Paint: 1
Dosya:Island Mode Hammer.png Jabba Alloy: 1
Dosya:Island Mode Class Goal Name (6).png A beautiful accessory made from ore found on Jabberwock Island. Dosya:Island Mode Mineral Material.png Jabbamerald: 6
Dosya:Island Mode Mineral Material.png Jabbacrystal: 3
Dosya:Island Mode Mineral Material.png Jabbapearl: 3
Dosya:Island Mode Material.png Fuel: 10
Dosya:Island Mode Hammer.png Rope: 10
Dosya:Island Mode Class Goal Name (7).png An extravagant dish made with lots of fresh island ingredients. Dosya:Island Mode Meat Material.png Special Beast Meat: 5
Dosya:Island Mode Meat Material.png Golden Egg: 5
Dosya:Island Mode Material.png Expensive Plate: 5
Dosya:Island Mode Hammer.png Fresh Sashimi: 15
Dosya:Island Mode Hammer.png Freshly squeezed fruit juice: 15
Dosya:Island Mode Class Goal Name (8).png Usami's invitation to hope. Guests with despair have 1st priority. Dosya:Island Mode Material.png Fuel: 50
Dosya:Island Mode Nature Material.png White Flower: 30
Dosya:Island Mode Hammer.png Wood: 40
Dosya:Island Mode Hammer.png Golden Plate: 30
Dosya:Island Mode Hammer.png Saw: 20
Dosya:Island Mode Class Goal Name (9).png That's right. I'm Usami.
No I'm not from the future.
Dosya:Island Mode Material.png White Cotton: 50 Dosya:Island Mode Hammer.png AI Chip: 40
Dosya:Island Mode Hammer.png Jabba Alloy: 10
Dosya:Island Mode Hammer.png Bag: 30
Dosya:Island Mode Class Goal Name (10).png Huh? This is...uhm...
Who is this...?
Dosya:Island Mode Material.png Cloth: 50
Dosya:Island Mode Material.png White Cotton: 50
Dosya:Island Mode Material.png Paint: 50
Dosya:Island Mode Hammer.png AI Chip: 10
Dosya:Island Mode Hammer.png Golden Plate: 40

Tools[]


Constructing tools can aid the player in collecting more materials or give the students more HP with which to explore the island.

Tool Effect Resources
Spear of Gungnir
グングニルのヤリ
Doubles the amount of Meat Materials collected Dosya:Island Mode Water Material.png Shiny Stone: 2
Dosya:Island Mode Hammer.png Black Flower: 5
Dosya:Island Mode Meat Material.png Beast's Bone: 10
Swimmy Nail
スイスイネジ
Doubles the amount of Water Materials collected Dosya:Island Mode Material.png 3 Sacred Treasure: 2
Dosya:Island Mode Material.png Junk Parts: 10
Dosya:Island Mode Material.png Hammer: 10
Hyper Glove
ハイパー手袋
Doubles the amount of Mineral Materials collected Dosya:Island Mode Material.png Magical Powder: 2
Dosya:Island Mode Water Material.png Seashells: 10
Dosya:Island Mode Hammer.png Bag: 5
Easy Scope
らくらくスコップ
Doubles the amount of Nature Materials collected Dosya:Island Mode Mineral Material.png Jabbermerald: 3
Dosya:Island Mode Hammer.png Iron Plate: 5
Dosya:Island Mode Material.png Paint: 10
4-D Shopping Basket
4次元カイモノカゴ
Doubles the amount of General Materials collected Dosya:Island Mode Hammer.png Jabba Alloy: 2
Dosya:Island Mode Hammer.png Clay: 5
Dosya:Island Mode Material.png Nail: 10
Safety Charm
行動安全お守り
Lowers HP cost of actions Dosya:Island Mode Mineral Material.png Jabbiamond: 1
Dosya:Island Mode Material.png Cloth: 5
Dosya:Island Mode Hammer.png Rope: 5
Elephant Dustcloth
象巾
Raises cleaning efficiency Dosya:Island Mode Meat Material.png Special Beast Meat: 1
Dosya:Island Mode Hammer.png Bag: 5
Hope Broom
希望のホウキ
Greatly raises cleaning efficiency Dosya:Island Mode Meat Material.png Golden Egg: 3
Dosya:Island Mode Hammer.png Wood: 10
Dosya:Island Mode Hammer.png Saw: 10

Consumables[]


Consumables are items that Usami can gift to the player, or that the player can create themself that gives a one-time boost in HP or cleaning depending on the item.

Name Use Resources
Jabba Salad
ジャバサラダ
Restores a little bit of HP. Dosya:Island Mode Nature Material.png Jabbanana: 1
Dosya:Island Mode Nature Material.png Jabbacabbage: 1
Dosya:Island Mode Material.png Plate: 1
None
Jabba Croquette
ジャバコロッケ
Restores a fair amount of HP. Dosya:Island Mode Water Material.png Jabbafish: 2
Dosya:Island Mode Nature Material.png Jabbapotato: 1
Dosya:Island Mode Meat Material.png Beast Oil: 1
Dosya:Island Mode Material.png Plate: 1
None
Jabba Juice
ジャバジュース
Restores a lot of HP. Dosya:Island Mode Nature Material.png Coconut: 2
Dosya:Island Mode Meat Material.png Milk: 1
Dosya:Island Mode Nature Material.png Red Flower: 1
None
Jabba Omelette Rice
ジャバオムレツ
Restores all HP. Dosya:Island Mode Meat Material.png Beast Meat: 2
Dosya:Island Mode Meat Material.png Egg: 2
Dosya:Island Mode Nature Material.png Green Flower: 1
None
Jabba Hot Pot
ジャバ鍋
Restores all HP to everyone. Dosya:Island Mode Water Material.png Jabbacrab: 3
Dosya:Island Mode Water Material.png Jabbasquid: 2
Dosya:Island Mode Water Material.png Seaweed: 2
Dosya:Island Mode Water Material.png Salt: 2
Dosya:Island Mode Hammer.png Hot Water: 1
Spirit Bomb
元気ばくだん
Restores consciousness. Dosya:Island Mode Material.png Small Engine: 3
Dosya:Island Mode Water Material.png Salt: 5
Dosya:Island Mode Material.png Fuel: 5
None
Medicine of Hope
希望の薬
Grants hyper energy for the next assigned task. Dosya:Island Mode Water Material.png Seashell: 2
Dosya:Island Mode Material.png Small Engine: 2
Dosya:Island Mode Nature Material.png Coconut: 1
Dosya:Island Mode Water Material.png Seaweed: 1
None
Broom Robo
ホウキロボ
Makes things a little cleaner. Dosya:Island Mode Material.png Battery: 1 Dosya:Island Mode Hammer.png AI Chip: 1
Dosya:Island Mode Hammer.png Iron Plate: 1
Vacuum Robo
バキュームロボ
Makes thing a lot cleaner. Dosya:Island Mode Material.png Battery: 1
Dosya:Island Mode Material.png Small Engine: 1
Dosya:Island Mode Hammer.png AI Chip: 1
Dosya:Island Mode Hammer.png Gold Plate: 1
Black Hole Robo
ソウジキロボ
Makes things as clean as possible. Dosya:Island Mode Material.png Battery: 1
Dosya:Island Mode Material.png Large Engine: 1
Dosya:Island Mode Hammer.png AI Chip: 1
Dosya:Island Mode Hammer.png Gold Plate: 1
Collecting Spirit
採集魂
Raises Collection Level by 1. Dosya:Island Mode Water Material.png Shiny Stone: 10
Dosya:Island Mode Material.png Magical Powder: 10
Dosya:Island Mode Mineral Material.png Jabbacrystal: 10
Dosya:Island Mode Mineral Material.png Jabbiamond: 10
Dosya:Island Mode Mineral Material.png Jabbapearl: 10
None.
Cleaning Spirit
掃除魂
Raises Cleaning Level by 1. Dosya:Island Mode Material.png Expensive Plate: 10
Dosya:Island Mode Meat Material.png Golden Egg: 10
Dosya:Island Mode Material.png 3 Sacred Treasures: 10
Dosya:Island Mode Material.png Large Engine: 10
Dosya:Island Mode Meat Material.png Special Beast Meat: 10
None.

Processed Goods[]


Processed Goods are construct items that require two or more raw materials to make.

Name Resources
Rope
ロープ
Dosya:Island Mode Nature Material.png Tree Vine: 1
Dosya:Island Mode Material.png Knife: 1
Dosya:Island Mode Material.png Glue: 1
Hot Water
熱湯
Dosya:Island Mode Water Material.png Water: 1
Dosya:Island Mode Material.png Fuel: 1
Wood
木材
Dosya:Island Mode Nature Material.png Log: 2
Dosya:Island Mode Material.png Nail: 1
Iron Plate
鉄板
Dosya:Island Mode Mineral Material.png Iron: 2
Dosya:Island Mode Material.png Hammer: 1
Golden Plate
金板
Dosya:Island Mode Mineral Material.png Gold: 2
Dosya:Island Mode Material.png Hammer: 1
Jabba Alloy
ジャバ合金
Dosya:Island Mode Mineral Material.png Jabbacrystal: 1
Dosya:Island Mode Mineral Material.png Silver: 3
Dosya:Island Mode Material.png Hammer: 3
AI Chip
AIチップ
Dosya:Island Mode Material.png Junk Parts: 2
Dosya:Island Mode Material.png Integrated Circuit: 1
Saw
ノコギリ
Dosya:Island Mode Mineral Material.png Silver: 1
Dosya:Island Mode Meat Material.png Beast's Bone: 1
Black Flower
黒い花
Dosya:Island Mode Nature Material.png White Flower: 1
Dosya:Island Mode Material.png Paint: 1
Fresh Sashimi
新鮮な切り身
Dosya:Island Mode Water Material.png Jabbafish: 1
Dosya:Island Mode Water Material.png Jabbasquid: 1
Dosya:Island Mode Water Material.png Jabbacrab: 1
Dosya:Island Mode Water Material.png Seaweed: 1
Bag
Dosya:Island Mode Meat Material.png Beast's Skin: 1
Dosya:Island Mode Nature Material.png Bark: 1
Clay
粘土
Dosya:Island Mode Water Material.png Sand: 2
Dosya:Island Mode Water Material.png Water: 1
Freshly squeezed fruit juice
搾りたて果汁
Dosya:Island Mode Nature Material.png Jabbanana: 1
Dosya:Island Mode Nature Material.png Water: 1
Dosya:Island Mode Meat Material.png Milk: 1

Personal Effects[]

The Personal Effects option gives a quick overview over the students' levels and health situation. It allows you to refresh health by using food, increase levels or wake unconscious students. This feature should normally be checked before assigning tasks as a lack of health points will end in losing work days should students get too exhausted.

Free Time[]

Dosya:Island Mode Relationships.png

The player will be given one block of Free Time every day - two at the end of the week Usami names a "Holiday" where Hajime and his classmates have off. The player can spend the block of Free Time with any one of Hajime's classmates, or sleep to skip that Free Time period.


The player will be given the opportunity to raise Hajime's "love" with another student. If the player manages to build the Class Goal, Usami will provide the player with "Trip Tickets", which can be used to take another student on a "date" where you can ask them one of three questions. Each character can grow up to a maximum level of 10 hearts.


Dosya:Danganronpa 2 Island Mode - Trip Ticket Example.png

The student responses during the date will raise or lower the affection for a full or half a heart depending on how much the character liked or disliked your statement. On Day 51 Hajime will speak to any student with maximum love, receiving a special ending with said student.


Presents[]


For a more comprehensive guide, see the MonoMono Machine - Danganronpa 2 page.
Student Best Presents
Akane Prepackaged Orzotto, Century Potpourri, Other "Food" Gifts
Chiaki Tips & Tips 2nd Edition, Power Gauntlet, Nitro Racer, Century Potpourri, Rose In Vitro, Skullhead Mask
Sonia Gugelhupf Cake, Brightly Colored Jeans, Another Battle, Century Potpourri
Hiyoko Cloth Wrap Backpack, Biggest Fantom, Paper “10th Act Verse", Century Potpourri, Rose In Vitro
Mahiru Silver Ring, Kirlian Photography, Japanese Tea Cup, Century Potpourri, Rose In Vitro, Compact Costume
Mikan Queen’s Straitjacket, Mr. Stapler, Bandage Wrap, Other "Medical/Science" Gifts
Ibuki 2.5D Headphones, American Clacker, Desperation, Two-Sided Ukulele, Absolute Tuning Fork
Peko Pekoyama Island Mode Icon
Peko Apron Dress, Antique Doll, Gold Coated Sheath, Century Potpourri, Secret Wind Sword Book
Nagito Hope's Peak Ring, Memory Notebook, Mukuro's Knife, Other "Hope" Gifts
Byakuya Chocolate Chip Jerky, Sweet Bun Bag, Cocoshimi, Black Rabbit Picture Book, Other "Food" Gifts
Gundham Sunflower Seeds, Earring of Crushed Evil, Small Degenerated Reactor, Angel's Fruit, Other "Supernatural" Gifts
Kazuichi Radiosonde, Lilienthal’s Wings, Small Degenerated Reactor, Old Timey Radio, Broken Warhead
Teruteru Passionate Glasses, Kiss Note, Kokeshi Dynamo
Nekomaru Coconut, Fresh Bindings, Ogami Clan Codex, Sand God's Storm Horn
Fuyuhiko Antique Doll, Stardust

Shot Through the Heart[]

Shot Through the Heart is a minigame in Island Mode. It uses mechanics used in the Rapid Fire Debate trial minigame in the main plot. As Hajime builds his relationship with a character on Trips, Hajime will learn insights about the characters which can be used like truth bullets. Unlike the Rapid Fire Debate, there is no time limit on Shot Through the Heart.

The Shot Through the Heart is a random event that can occur when Hajime gets close to full reputation hearts for a certain classmate and uses a trip ticket on them. This event can occur multiple times with a single character. On the 51st Day, if the player has gathered all the hope fragments, Hajime will be alone on the beach with any characters that the player has earned full max reputation with. Talking to them will trigger the character's true Shot Through the Heart event. If the correct answer is selected, they will receive that character's ending.


Students you’ve already maxed out in previous playthroughs will have a heart indicator next to their sprite in "Usami's Diagnosis".

Ending[]

Trophies[]

There are 18 trophies available in Island Mode:

  • 1 bronze trophy for completing Island Mode once
  • 1 silver for seeing every possibly Island Mode ending
  • 15 bronze trophies for completing each classmate's report card
  • 1 gold for completing all report cards
LIST OF PSN and STEAM TROPHIES
I Wanna Soak Up Some Sun
Cleared Island Mode once
Life's a Real Beach
Saw every possible Island Mode ending
Hope Springs Eternal
Filled in every page of Nagito's Report Card
Overlord's Vassal
Filled in every page of Gundham's Report Card
Grease Monkeying Around
Filled in every page of Kazuichi's Report Card
The Game Hungers for Seconds...and Thirds
Filled in every page of Byakuya's Report Card
Cooking With Passion
Filled in every page of Teruteru's Report Card
Caught in a Rad Bromance
Filled in every page of Nekomaru's Report Card
Honor and Humanity
Filled in every page of Fuyuhiko's Report Card
Starving for Affection
Filled in every page of Akane's Report Card
Co-Op Partner
Filled in every page of Chiaki's Report Card
A Royal Affair
Filled in every page of Sonia's Report Card
It's Lolita Complicated
Filled in every page of Hiyoko's Report Card
Picture Perfect
Filled in every page of Mahiru's Report Card
Helloooooooooooooooo Nurse!
Filled in every page of Mikan's Report Card
Dynamic Duet
Filled in every page of Ibuki's Report Card
Feudal Friendship
Filled in every page of Peko's Report Card
Mr. Congeniality
Filled in every page of every character's Report Card

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GUIDES & COLLECTIBLES
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Danganronpa:
Trigger Happy Havoc
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Danganronpa 2:
Goodbye Despair
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Danganronpa
Another Episode:
Ultra Despair Girls
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Danganronpa V3:
Killing Harmony
Class TrialsTruth BulletsMonoMono MachineHidden MonokumasFree Time EventsDeath Road of DespairHotel KumasutraLove Across the UniverseUltimate Talent Development PlanUltimate Death Card MachineDespair Dungeon: Monokuma's Test

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