Class Trials/Danganronpa 1

"A deadly judgment... A deadly deception... A deadly betrayal... A deadly riddle, a deadly defense, a deadly faith... A deadly...class trial...!"

- Makoto Naegi, Danganronpa: Trigger Happy Havoc

Class Trials are the final act of each chapter in Danganronpa: Trigger Happy Havoc. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. This page serves as an overview and guide to Class Trials in Danganronpa: Trigger Happy Havoc. See the Class Trials main page for a more general overview of Class Trials throughout all Danganronpa games.

Non-Stop Debate
Over the course of the trial, Makoto must participate in several Nonstop Debate phases. Within these debates, the students will argue amongst themselves in a series of statements. Certain phrases will be highlighted in orange; these phrases are called weak points. Truth Bullets are used during Class Trials to fire evidence at the weak points in students' arguments. If the correct Truth Bullet is selected and fired at a weak point using the crosshair, it either shows the contradiction in their statement or proves its veracity. In later stages, additional Truth Bullets can be "absorbed" from students' arguments and used at a different point within the same debate.

Text called "White Noise" will also appear on the screen during Non-Stop Debates, moving around the screen and making it harder to hit weak points. White Noise can be removed from the screen by shooting it. Successfully shooting white noise will add seconds onto the time limit, but accidentally hitting White Noise with Truth Bullets while aiming at a Weak Point will decrease the time limit.

Hangman's Gambit
In Hangman's Gambit, the player travels into Makoto's mind to complete a game of hangman. Shooting the correct letters to form a word will reveal a vital clue in the trial. Shooting the incorrect letters will result in a penalty.

Closing Argument
Each Class Trial ends with the Closing Argument minigame, in which the events of the murder are pieced together in a -style comic. The comic is built up by selecting frames from a pool below the comic, some of which are incorrect. When the whole comic is completed, an version of the comic is played, narrated by Makoto and culminating in the reveal of the culprit.

Bullet Time Battle
Bullet Time Battle is a rhythm-based minigame in which Makoto has to negate a student's assertions. Statements from the student appear in word-bubbles in front of them, which must be destroyed using bullets that are gained by staying on rhythm. When the student's influence gauge is depleted the correct Truth Bullet must be selected and fired at a final weak point.

Chapter 1
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions • Closing Argument • Execution •

Chapter 2
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions • Closing Argument • Bullet Time Battle • Execution •

Chapter 3
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions • Closing Argument • Execution •

Chapter 4
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions • Closing Argument • Execution •

Chapter 5
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions • Closing Argument • Execution • Bad Ending •

Bad Ending

 * Choosing to pursue Kyoko's lie will result in an alternate ending for the game and class trial, dubbed the "Bad Ending". This results in Kyoko being executed instead of Makoto, and the Mastermind never being discovered. After the CG scene plays, the player will be returned to the question about the lie.

Chapter 6
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former) • Closing Argument • Minigame Solutions (Latter) • Execution •

Skill List
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

PSP-Only

 * In the initial release of Danganronpa: Trigger Happy Havoc on the PSP two skills, Observation and Run On, could be unlocked by completing Kyoko Kirigiri and Aoi Asahina's first Free Time Events respectively. However subsequent releases, such as "The Best" of PSP and later ports, removed these skills and had them be unlocked automatically at the start of the game. Due to this they don't appear in said later releases, but do have official NIS America translations within the game's files.