User:Hinomial/sandbox

This page details event square information for the 'Development Mode featured in Danganronpa S: Ultimate Summer Camp.

Cards
Characters start out with one of nine different sets of base stats, this can give you some flexibility in being able to use your favourite characters for teams while still being able to create optimal builds.


 * Base stats are the same for each character regardless of the card rarity.
 * The focus stat is the same across all characters and builds which is why it's not listed on any tables.
 * The 999 stat cap is only visual, stats above that are still tracked and counted. The 255 cap can be removed by unlocking a character's WR card.
 * Friendship squares are the best way to increase stats outside of leveling, which stats you can gain from them are set in stone as they're based on which characters are in the friendship events.
 * There are two extra events that greatly increase stats, a swimsuit event several days in when playing with a character's S-rank or U-rank card, and a U event on the end of the 47th day if you have completed all ten friendship events in your current development of the U-rank card.
 * Event squares are the second best way to increase stats, the event is random but most have two choices you can pick between. You can see a list of all events and their stats at Danganronpa S: Ultimate Summer Camp/Event Squares.
 * Stats can also be increased by landing on squares with characters standing on them, which of your stats increase is dependent on their base stats, for example landing on Jataro would primarily increase your fortitude as that's his highest base stat.

The following build comments assume that you're able to max the skills mentioned as the final point put in usually makes the skill either affect all party members or adds a huge damage boost which will make or break a character's usefulness. Prioritize maxing recommended balanced skills over passive skills, and maxing attacking skills should be last. As you progress through the game with more U-rank cards and hope fragments and can get to the final island faster it becomes much easier to gain enough talent points to max what you need, so don't worry about creating endgame characters at the start.

Comments on build.

A tank's goal is primarily to take hits that would kill more fragile team members, their high INF, DEF, and FOR allow them to survive for much longer than others. Despite being in the Athletic category they don't have particularly strong attacks so think of them as a support, the skill Sacrifice should be utilized when possible with other good choices being Ultra Defense, Elemental Barrier, Recover Influence, and Endurance Up.

Speedy characters will always go first in turn order so it's best to use that to your advantage; single-hit powerful (as opposed to softer AoE) attacks will remove troublesome enemies that inflict status ailments before they have a chance to bother the rest of your party, Sword Stab or Assassinate are preferable for that strategy over Gale Fist which is weaker but priority (unneeded for speedy).

Comments on build.

Comments on build.

Comments on build.

Comments on build.

Comments on build.

Comments on build.

Comments on build.

Whenever you have info ready to post (It can be some, or all of a table, if you want to work at it a bit at a time, that's totally fine) you're welcome to post to Danganronpa S: Ultimate Summer Camp/Card Stats. Thanks!