Final Killing Game

The Final Killing Game, also known as Monokuma Hunter, is a killing game that appears in Danganronpa 3: The End of Hope's Peak High School - Future Arc. Unlike the Killing School Life and Killing School Trip, this is not a mutual killing game involving murders and trials, but rather a desperate "kill or be killed" situation, similar to The Tragedy of Hope's Peak Academy.

One person, known as the traitor or attacker, tries to murder the other participants, while the other participants attempt to identify the killer. Like the Killing School Life and the Killing School Trip, it is hosted by Monokuma.

The Final Killing Game was masterminded by the founder of the Future Foundation, Kazuo Tengan, and was encouraged by Chisa Yukizome. Chisa was brainwashed by Junko Enoshima, who then forced the organization's Directors to kill each other, in order to push Ryota Mitarai to broadcast his hope brainwashing video to the world.

The killing game ended after Juzo Sakakura turned off the underwater facility's power where the killing game took place.

History
As the Future Foundation's long fight against the Remnants of Despair continued, Kazuo began questioning the effectiveness of their actions. Initially agreeing with Kyosuke Munakata that every trace of despair must be annihilated in order to save the world, Kazuo eventually realized the flaws of that stance as despair cannot truly be destroyed completely.

Kazuo attempted to raise his concerns with Kyosuke, to no avail; through the continued suggestions and emotional manipulation of Chisa (secretly an agent of the Remnants of Despair since shortly after The Tragedy of Hope's Peak Academy), Kyosuke firmly believed that humanity can only be saved if all despair is uprooted, no matter the cost. The growing divide between the two men worried Kazuo as infighting could result in the public losing faith in the Future Foundation.

At a later point, Kazuo was approached by Chisa, who gave him a pair of flash drives: one with Junko Enoshima's brainwashing Despair Video, and the other with "Monokuma's Gloomy Sunday" - a video that drives whoever watches it into committing suicide. Chisa told Kazuo that the videos were made using Ryota Mitarai's animation talent, suggesting that those same skills could cure the world's despair.

It is unknown if he watched the Despair Video, but after this meeting Kazuo devised a plan to have Ryota create a "Hope Video" in order to brainwash the public out of any despair. He created a near-identical looking facility under the Future Foundation's isolated island headquarters and added Monokuma-themed televisions across the mock facility with the Suicide Video in every one. He prepared a fast-acting poison and bangles, as well as obtaining a means to create recordings of Monokuma to "host" the killing game.

Later, Kazuo took advantage of Makoto Naegi's trial, who was accused of treason by harboring the Remnants of Despair in the Neo World Program on Jabberwock Island, by inviting every Future Foundation Director to the facility excluding Ryota, however he still attended the trial, and the unknown Future Foundation Branch Office 13 Director.

At an unknown point likely close to the killing game, Monaca Towa infiltrated the Future Foundation following that the Final Killing Game, by killing Miaya Gekkogahara and replacing her with a robotic doppelganger that she controlled. It is unknown if Kazuo was aware of the switch or if it was part of his original plan.

List of Rules

 * Rule #1: The time limit. At two hour intervals, when the timer on the bangle runs out, a sleeping drug will be administered, putting all the participants to sleep.
 * Rule #2: The attacker/traitor. Whilst everyone is asleep, the attacker will wake up and have a certain amount of time to kill exactly one person. If no-one is killed in this time limit, then the other participants win the game.
 * An assumption developed by its participants is that, assuming the attacker can end the killing at this point, he/she can stop the game by choosing not to kill anyone within the time limit, thereby going undetected or placing the blame on someone else.
 * Rule #3: Forbidden actions, also known as NG Codes. On each person's bangle, there is a single action that the participant is not allowed to perform. If that action is performed, then a lethal dose of poison is administered. The poison will also be administered if the participants attempt to remove or tamper with their bangles. However, this can be bypassed by severing the limb above the wrist at the risk of blood loss, as Juzo did. It is also possible to slow the poison's effects by taking an Antagonist to the poison, an example of which is when Kyoko took Seiko Kimura's Antagonist.

Results and Aftermath
Soon after the end of the game, Juzo died from blood loss, and Ryota received the time-delayed message from Kazuo. Learning that Kazuo himself planned the Final Killing Game, he resolved to broadcast his brainwashing hope video in order to eliminate despair across the world. However, the other three survivors objected to the plan, arguing that forcefully removing pain, suffering, and other sources of despair was no better than the actions of Ultimate Despair themselves. This led to a desperate chase as Makoto, Aoi Asahina, and Kyosuke rushed to prevent Ryota from beginning the worldwide broadcast of "hope", with the brainwashed Future Foundation troops serving as obstacles. Fortunately, the former Remnants of Despair arrived, fought off the brainwashed Future Foundation soldiers, and convinced Ryota not use his Hope brainwashing video.

During the killing game, Kyoko Kirigiri was presumed dead after violating her NG Code. However, it was later revealed that she had used the Antagonist drug that Seiko Kimura had developed, which slowed down the spread of the toxin in her bloodstream, putting her in a subliminal near-death state. In this way, she clung to life long enough for Mikan Tsumiki to find and resuscitate her.

After the broadcast was cancelled, Kyosuke and Ryota both left the Future Foundation; Ryota went with his former classmates, and Kyosuke left for parts unknown. The Future Foundation itself was in a sorry state; its headquarters was destroyed, most of its Branch Heads were dead, and the entire situation was due to its own heads of staff. In order to preserve the Future Foundation's credibility and power to rebuild the world, the Remnants of Despair decided to claim responsibility for the game before leaving for Jabberwock Island, where they would presumably live out the rest of their lives in peace.

The initial wave of Ryota's Hope Video seemingly destroyed all traces of despair in what was left of society, and the Future Foundation put its resources into rebuilding Hope's Peak Academy, with Makoto serving as the school's headmaster.

Trivia

 * The Final Killing Game contains quite a few similarities to the death games featured in the  series. This not surprising, considering that, creator of the Zero Escape series, is friends with Kazutaka Kodaka, and they often share ideas. Some of the similarities are:
 * As in all of the Zero Escape series, all of the Final Killing Game's participants are forcibly fitted with a bracelet (referred to as a bangle in the Final Killing Game) that will enact death on the wearer in case of a rule violation.
 * Also like in all of the Zero Escape series, some characters murder others independent of the game mechanics in the Final Killing Game.
 * Like in , the bangles will put the wearer to sleep periodically.
 * Also like in Zero Time Dilemma, one participant cuts his arm off in order to avoid being put to sleep by the bangle.
 * Similar to the Radical-6 virus that plays a major role in , a Suicide Video is a major driving force in the Final Killing Game.
 * This is the first Killing Game where the Mastermind both participates and is killed before the game comes to its conclusion.

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