Special:Badtitle/NS2001:Updates & News/@comment-27729796-20170927231654

Hello all! Admin Scottie here with an important update.

With the release of Danganronpa V3: Killing Harmony on Steam for PC, we were all, I'm sure, highly anticipating the release of pre-transparented raw sprites for the whole cast. However, it has emerged that unfortunately, there are no such sprites in the game's files.

Instead, the sprites are rendered in two parts, as they were in the Vita rips:
 * The black background sprites I'm sure you're all familiar with
 * A second image of a halo-type texture matching each individual sprite, which helps the game figure out where the transparent edges are on the 2.5d model.

We've discussed this situation as an admin team, and have decided to stand by our previous position of no longer allowing fan-transparented sprites in sprite galleries (transparents for use in character articles to show their appearance are still fine!). We know this will be a controversial decision, and still encourage sprite editors to share their work on platforms like Tumblr (or even make a Wiki just to host transparents on - it's free to make a Wiki, after all!). But we feel this decision is in the best interest of Danganronpa Wiki.

Our reasoning for this is:
 * Sprite galleries are meant to display sprites in their rawest, most official, unedited form, as with other galleries on DR Wiki.
 * Using the raw sprites means that lineart is consistent across all sprites, rather than inconsistent due to being edited by multiple people with different editing styles, line thicknesses, methods of editing, and editing ability.
 * Fan made transparents often differ a lot to the originals, with some being very heavily edited to fix consistency issues, which is too close to a fan edit to be acceptable on this Wiki (although we have no issue with it on a personal level, obviously! Shoutout to Gamma for all their hard work!)
 * The raw sprites are still easily accessible for anyone to edit for their own personal use, in their original form, rather than replaced by an editor's transparent which may be of lower quality.

However, there is a silver lining:
 * ALL sprites in the Steam release are in HD quality, 2x the size of the equivalent sprites in the Vita rip (HQ fullbodies!)
 * Bonus mode sprites are transparent and also upscaled to HD 2x size, so we still do have a collection of some raw, transparent sprites in beautiful high resolution! Rantaro, for example, has 24 bonus mode sprites - nearly his entire set!

So the Admin team will be slowly rolling out the new sprites into our sprite galleries (it will take a few days since V3 has so many sprites, so please bear with us! we want to make sure everything's organized to a high standard), and there will still be a nice collection of official transparents from the bonus mode available for the community to use. For an example of the new sprites, new layout, and the transparent Bonus Mode sprites (which are all together in an easy to find tab), please see Sprites:Rantaro Amami.

Should a method become available with which to render the sprites transparent as they appear in the game, we will obviously reconsider.

If you have any questions or concerns, please feel free to raise them in the comments below. Thank you! 