Class Trials/Danganronpa 2

Class Trials are the final act of each chapter in Danganronpa 2: Goodbye Despair. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. This page serves as an overview and guide to Class Trials in Danganronpa 2: Goodbye Despair. See the Class Trials main page for a more general overview of Class Trials throughout all Danganronpa games.

Minigames
Aside from Non-Stop Debate and Closing Argument, Danganronpa 2: Goodbye Despair has 4 major minigames: Improved Hangman's Gambit, Panic Talk Action, Rebuttal Showdown and Logic Dive:
 * Improved Hangman's Gambit: The player travels into Hajime's mind in a minigame similar to the Danganronpa: Trigger Happy Havoc equivalent, however the letters now move on a set path and must be shot in order. If two letters collide, it causes damage to Hajime's Influence gauge.
 * Panic Talk Action: The Danganronpa 2 equivalent of the Bullet Time Battle minigame. Although the rhythm mechanic is the same, instead of an influence gauge Hajime now damages shields which float around the opponent. Once the shields are destroyed, 4 words or word segments will appear on screen which, if selected in the correct order, form a rebuttal to the opponent's argument.
 * Rebuttal Showdown: Similar to Non-Stop Debate, but instead is a one-on-one debate against an opponent. Statements must be destroyed using a sword, until the correct weak point is identified and destroyed with a final "Truth Sword".
 * Logic Dive: The player travels into Hajime's mind and rides a snowboard through a virtual obstacle course. At certain points along the course, multiple choice questions are posed which are answered by traveling along the correct route. Choosing the incorrect answer causes Hajime to fall off the course and waste time. Hajime must reach the end of the course before the time limit ends.

Chapter 1
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former / Latter) • Closing Argument • Execution •

Chapter 2
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former / Latter) • Closing Argument • Minigame Solutions (Post-Trial) • Execution •

Chapter 3
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former / Latter) • Closing Argument • Execution •

Chapter 4
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former / Latter) • Closing Argument • Execution •

Chapter 5
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• Minigame Solutions (Former / Latter 1) • Closing Argument • Minigame Solutions (Latter 2 / Post-Trial) • Execution •

Chapter 6
• Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Skills •

• (Minigame Solutions • Execution •