Executions

Executions (実行 Jikkō) often refered to as as Punishment (おしおき Oshioki) appear in Danganronpa: Trigger Happy Havoc, Danganronpa 2: Goodbye Despair, Danganronpa Another Episode: Ultra Despair Girls, Danganronpa 3: The End of Hope's Peak Academy - Side Despair, Danganronpa 3: The End of Hope's Peak Academy - Side: Future and Danganronpa V3: Killing Harmony.

In Danganronpa, Danganronpa 2 and Danganronpa V3, they happen at the end of every Class Trial after someone is voted guilty. In Danganronpa Another Episode, they mostly happen after every boss battle. In Danganronpa 3, they are a punishment for breaking a forbidden action.

Danganronpa 3 - Side: Despair
The origin of executions is revealed in Danganronpa 3 - Side: Despair. Junko Enoshima decided that an execution which utilizes things the victim is familiar with and finds comfort in their daily life from will bring about the greatest despair. Furthermore, she realized that broadcasting it will help bring about despair to people related to its victim. First tested in a basic form by simply using a Trustee's favorite food to kill him, she refined it into the familiar form of talent-oriented execution by the time of Parade: a real-life dungeon crawler to execute Chiaki Nanami the Ultimate Gamer; its broadcast was also used to turn Class 77-B into Ultimate Despair.

Danganronpa 1, Danganronpa 2, and Danganronpa V3
Executions are used at the end of every class trial once everyone has voted for someone to be guilty. If the students successfully pick the blackened, they alone will be executed. If they pick wrong, everyone except the blackened will be executed.

However, there are some exceptions to this rule. In Danganronpa, Jin Kirigiri is executed in the Prologue before the killing game began. In Chapter 4, Alter Ego was executed, as the blackened was also the victim, via suicide, and Monokuma wanted to get rid of it as it had accessed the school's computer network. In Chapter 5, Monokuma set up a show trial as the mastermind was annoyed with Kyoko Kirigiri for attempting to find the truth. In both variations of the execution, although technically the students are incorrect, Monokuma accepts the results as valid, as the mastermind wants to keep the others alive to bring despair to the world. Likewise in Chapter 5 of Danganronpa 2, Monokuma decides to execute Monomi along with AI Chiaki Nanami, as they were both members of the Future Foundation, Monokuma's enemy, and Monokuma found Monomi's interference annoying.

Besides the formal execution used in every class trial, students who violate the rules applied by Monokuma will be immediately executed. This type of execution was used when Mukuro Ikusaba, disguised as Junko, was executed after attacking Monokuma.

Danganronpa Another Episode
In Danganronpa Another Episode, executions are done differently. They are used to symbolize a character's death but usually occur at the end of a boss battle. The person controlling the robot will be executed, either by the Monokuma Kids or the robot itself in an explosion.

At the end of Danganronpa Another Episode, it was revealed that all of the people executed after boss battles survived and were now battling the Monokuma robots.

Danganronpa 3 - Side: Future
In Danganronpa 3 - Side: Future, executions occur when Rule #3 of the Final Killing Game is broken. On each players' arm is a bangle, which has a forbidden action on it, also known as an NG Code. If that action is performed, then a lethal dose of poison is administered and the player is killed.

Danganronpa: The Demo

 * The below execution was only shown in the manga adaption of Danganronpa: The Demo.

Danganronpa V3: Killing Harmony
Казни