User:NinjaClockworker/Sandbox

A Class Trial is a series of discussions and mini-games (games only) which are held after a student has been murdered. It is up to the remaining students to make logical conclusions and discuss together to seek out the culprit.

If they don't correctly determine the culprit, they will be executed and the true culprit will "graduate" without being punished, leaving the other students to die.

Components
Within the trial, the player must complete several activities to continue the flow of the trial. The main components are as follows:

Nonstop Debate
Over the course of the trial, the player must complete several Nonstop Debates. Within these debates, the students will give assertions. Certain phrases will be highlighted, these are "weak points". These can be refuted by using Word Bullets, various pieces of evidence that contradict the statement. Sometimes the given Word Bullets may not correspond with the contradictory statement, so the player must convert other "weak points" into Word Bullets.

Epiphany Anagram
Sometimes the player, as Naegi or Hinata, must remember certain words or clues to further the trial along. The player then "travels" into Naegi's mind to select certain letters to complete the phrase or word. Letters will float around the screen and can be "hit" to fill in the word. Certain letters must be hit more than once to be captured. When the player completes the word, the trial resumes.

Machinegun Talk Battle
A rhythm-based minigame. Sometimes a character refuses to give up a certain position, whether it be admitting to being the culprit, defending a character, or refusing evidence, the player must negate the assertions by engaging in an MTB. The setup is very similar to Nonstop Debates, as there are weak points, and a final Word Bullet to end the MTB. During the MTB, the player must "lock-on" to the character's assertions and obliterate them with bullets, while staying in rhythm. The tempo will gradually increase if the player can continously lock-on and obliterate assertions.

Climax Logic
As the name implies, this component is the climax of the Trial. Similar to a setup of Epiphany Anagram, Naegi/Hinata delves into his mind to fully explain the murder. Several panels of images will appear, each depicting different elements of the murder, like a manga page. However, some images may not appear, and they must be filled with smaller images that correspond with the page. When Climax Logic is finished, the "manga" will read normally, showing the  progression of the murder.

Cross Sword
A mini-game exclusive to Super Dangan Ronpa 2: Farewell Despair Academy. After Hinata has found a weak point, a student may provide a counter argument. In a similar fashion to Nonstop Debate, the player must use their "sword" to slash through and negate the opponent's argument.

Terminology
Influence Gauge

Essentially your "life" of the trial. Can be depleted by incorrectly playing through the components. Can be restored by picking right answers on Multiple Choice.

Concentration Gauge
Can be used to slow down the Trial, allowing you more time to fire word bullets. Also reduces Crosshair drift. Restores gradually.

Crosshair
The "aimer" of the Trial. Used to aim at Weak Points and letters on Epiphany Anagram. Drifts from target naturally, can reduce drift by using the Concentration Gauge, or applying Skills.

Skills
Abilities that can help in the Trial. Some include speeding up the recovery of the Concentration Gauge, increasing your Influence Gauge, and extending the time on Trial components. Acquired by spending time with students at certain locations and times during Free Time.

Multiple Choice
Three pieces of evidence are presented. The player must pick the correct choice. If chosen incorrectly, Influence will decrease. However, answering correctly will restore it.

Ammunition
Your "evidence" that is converted into bullets. Ammuntion is loaded into your ElectroID during Investigation. Once new info pertaining to said evidence is discovered, Ammunition may be reloaded.