User:Ohakuma/Argument Armament

Argument Armament  is a minigame/event in Danganronpa V3: Killing Harmony. It occurs during Class Trials near the very end when someone refuses to accept an accusation of murder or attempting to convince everyone of false evidence, forcing Shuichi Saihara to break through their assertions.

The Argument Armament is similar to the Bullet Time Battle from Danganronpa: Trigger Happy Havoc and the Panic Talk Action from Danganronpa 2: Goodbye Despair.

Mechanics
Argument Armament starts out typically by being instructed to strike your opponent to the rhythm of the music. The player must let the Tension Gauges fill and then tap the specific button shown on the screen once it's filled up to the max, all to the tempo of the music. With enough enough assertions obliterated, the minigame moves onto the next level. With too many missed beats, the player's Influence Gauge will reduce.

Argument Armament has three parts in total. The beginning typically starts with the slowest tempo, your opponent's reasoning appearing on the screen in segments to obliterate. With each level passed, the opponent loses more and more of their armor until the Final Blow arrives, using the last piece of evidence separated in four partial or full words will appear in the top, left, bottom and right of the screen. Each word is tied to a certain button, and the player must activate them in the correct sequence to provide the evidence the player needs to destroy the opponent's final argument.

If the player creates the correct sentence, it will break through the contradiction and complete the Argument Armament, which shreds them of all their armor and clothing, looking at the player defenselessly. If the player fails to create the correct sentence, the player will lose Influence and will have to make an attempt once more to break through their argument.

Should the player run out of time, or Influence, the player will lose the Argument Armament and be forced to start over from the beginning.

All characters with an Argument Armament are dressed in an outfit that's heavy influenced by their talent, along with such items related that could be used as shields or weapons.

Additional mechanics that appear throughout the game.
 * In Chapter 2, the player gains Fever Time and the player's opponent gains Nega Time. Fever Time allows the play to press any button they can to the beat without matching a specific button, therefore rendering the argument completely in their favor for 15 seconds. Nega Time allows the opponents previous School Emblem to bounce across the screen and block specific buttons the player needs to press. It can be countered with Fever Time.

Characters with an Argument Armament
Final Blow: KILL THE MASTERMIND. Final Blow: KIRUMI'S GLOVES. Final Blow: REMOVED FLOORBOARD. Final Blow: TOILET PAPER DISCOVERED OUTSIDE OF THE MANSION. Final Blow:PRETENDED TO DRINK THE ANTIDOTE. Final Blow (1): FICTION CAN CHANGE THE WORLD! Final Blow (2): THE KILLING GAME IS WRONG! Final Blow (3): '''IT'S NOT POINTLESS, OUR LIVES ARE OUR WEAPONS! Final Blow (4): WE'LL END DANGANRONPA WITH OUR OWN HANDS!'''
 * Kaede Akamatsu (Chapter 1): Attempting to convince Shuichi what her true intentions were behind attempting to kill someone, killing Rantaro Amami.
 * Kirumi Tojo (Chapter 2): Attempting to convince she isn't Ryoma Hoshi's murderer, and accusing Shuichi of blind accusations and false evidence.
 * Korekiyo Shinguji (Chapter 3): Attempting to deny he had killed Angie Yonaga and Tenko Chabashira both, stating that Shuichi is wrong and occasionally speaking in his Sister's voice to accuse Shuichi of false evidence.
 * Kaito Momota (Chapter 4): Attempting to convince Shuichi that he's wrong about accusing Gonta Gokuhara as Miu Iruma's killer, telling him that Gonta was a good person, and asking why he believed Kokichi.
 * Maki Harukawa (Chapter 5): Attempting to desperately convince Shuichi she's Kaito's true murderer, saying to Shuichi that she's knows what she saw and that Kokichi could very well still be alive after drinking the antidote.
 * K1-B0 (Chapter 6): Shuichi Saihara going up against the entire world that loves Danganronpa, who desperately and erratically yell how they don't want Danganronpa to end, that Shuichi and the others should pick Hope or Despair, and gradually becoming more and more doubtful of Danganronpa with each section.