User:Scottier/Scrapped Content

Unused content is content that was unreleased, altered, or otherwise unincluded in the final published version of a game. This content can be found in early promotional material, art books, interviews with the creators, datamining the game files, or other means.

Junko Enoshima Murder Case
A Climax Inference example case which only features in the first Japanese trailer for Danganronpa: Trigger Happy Havoc on PSP never appearing in the full game or the Demo. The assets can still be found in the game's files. It's unknown if this case was developed specifically for this trailer, or if it was a potential case at some stage in the game's development.

Text files for six pieces of evidence for this case are also still present in the game's files.

Free Time Events with Kiyondo Ishida
Text files for a Free TIme Event with Kiyondo Ishida (Kiyotaka Ishimaru merged with Mondo Owada) and one file for giving him a gift can be found in the game's files. In-game, during free time, Kiyondo is unresponsive and will not initiate an FTE, but the files indicate that an event was intended. Despite being unused, however, official English translated text files, translated by NIS America, can also be found in the game's files in the PC version.

Leon Kuwata's Execution
TO BE SCREENCAPPED An early version of Leon Kuwata's execution from the 1st Japanese PSP trailer for Danganronpa: Trigger Happy Havoc. It used background assets from the execution featured in the scrapped early Danganronpa game DISTRUST but does not feature the same art style as the final version used in the game.

Sore Wa Chigau Yo
Two early versions of Makoto Naegi's "Sore Wa Chigau Yo" ("No, that's wrong!") exclamation cut-in.

What appears to be the earliest version (due to the style of the heart health counter not matching the final version, and no background assets for the courtoom) uses the same Makoto sprite as the final version but with more of his hood showing, no action lines, a gold background, and the text slanted in a different direction. More of the UI is also visible in this version, due to the cut-in being further to the left. This version appears in articles from around August-September 2010, such as Siliconera and Dengeki.

The intermediate version, which uses the updated UI assets and background, has a very different sprite of Makoto from a different perspective, action lines added, a yellow background, and the text slanted like the final version. This version of his cut-in appears both in the 1st Japanese PSP trailer and many official Japanese online stores for the game, including Amazon.

The final version returned to the sprite used in the first version but cropped in a different manner, with action lines and an orange background. The action lines in the final version appear to be line-for-line recolours of the action lines from the intermediate version, as the thicker lines are in the same places.

Chihiro Fujisaki CG
An unused CG of Chihiro Fujisaki. This CG is an updated version of a CG which features in some of the released DISTRUST material, however the CG itself did not make it into the final game. The CG can be found on several websites including the official Playstation Japan webpage for Danganronpa: Trigger Happy Havoc, so it's likely that it distributed as part of the game's press kit at some stage of the game's development.

Bullet Time Battle UI
The UI and setting for Bullet Time Battles was almost entirely overhauled from the version released in promo images which were shared by several video game sites such as Dengeki. In the promo image, Leon is shown standing in his class trial podium, whereas in the final version the students' sprites move freely around the screen. The early background shows simple action lines rather than the flashing disco-style which appears in the final game. The metronome timer appears to move along the bottom of the screen in a straight line. The bullets appear on the right of the screen rather than below the metronome timer, and it appears players may have needed to press specific buttons with the beat like in other rhythm games. The tempo is shown on-screen with a BPM meter, rather than simply announcing "tempo up" or "tempo down" as they were in the final game. Finally, it appears that individual truth bullets were fired at the statements (identical orange text can be seen hitting each statement), and they seem to fish-eye and pop rather than explode into individual letters as they did in the final game.

Additionally, Leon and Makoto have early versions of their sprites in the interface, and the Leon sprite which appears behind the podium is unique to this preview screencap.

Classroom Design
Early versions of the classrooms and hallway featured in the 1st Japanese trailer for Danganronpa: Trigger Happy Havoc on PSP, and the texture files can be found in the game's assets. The classrooms noteably feature very different cameras, and a large speaker rather than a video monitor. All the classrooms in the trailer feature either a blank blackboard or an identical generic space invaders-style doodle, whereas in the final game the classrooms each featured unique drawings and messages. The furniture in the final game is also outlined more heavily to accent the 2.5D artstyle.

Dummy Rooms & Placeholders
Several "dummy room" folders filled with placeholder textures can be found within the game's assets, which were likely used to plot placement of objects in a scene before the final artwork had been drawn. The dummy rooms can be accessed and viewed using 3D model viewing software. These dummy rooms have special white floor and wall textures which do not appear elsewhere, and most include a placeholder monitor featuring Monokuma.

Makoto Naegi's Bathroom, and Sayaka and Yasuhiro's Corpses
The complete texture files for Makoto Naegi's dorm room bathroom appear in several folders, typically after a students' dorm room folder, which implies that other students may have had accessible bathrooms at some stage in development and Makoto's bathroom was used as a default. As you would expect, this folder also includes the textures for Sayaka's corpse and her death scene, but interestingly also includes not only the corpse of Yasuhiro Hagakure (the placeholder death exclusively from the Japanese exclusive DR1 demo) but also an unused, unshaded, and incomplete early version of Sayaka's corpse.

Kiyotaka Ishimaru's Body Discovery
Two dummy rooms for Kiyotaka Ishimaru's body discovery exist, each with different placeholder objects from the scene. Interestingly, the blood on both Kiyotaka's placeholder and the placeholder blood smear is red, not pink.

Morgue
A second, different placeholder image for Toko on the ground, this time for when she visits the morgue. This version is not in a dummy room, and is instead found in the assets of the final version of the room, simply unused.

Chem Lab
Noteable files from a dummy room for the Chapter 4 Chem Lab which features a placeholder for the smashed bottle and several variations of the footprints in the spilled liquid.