Panic Talk Action

Panic Talk Action occurs in the Class Trial when someone refuses to accept an accusation of murder or something else, as a result Panic Talk Action is used by Hajime Hinata to break through their assertions. It occurs in Danganronpa 2: Goodbye Despair and succeeded Bullet Time Battle from Danganronpa: Trigger Happy Havoc.

Mechanics
Similarly to B.T.B, in P.T.A you must obliterate all assertions and destroy the characters soul shields. You do this by locking on to all assertions that appear on screen, and it automatically fires once locked on. You must lock on to the tempo, which increases as you obliterate more assertions successfully, but decreases when you miss more. At the end, once you destroy all soul shields, the opponent will make a final argument, and 4 four partial or full words will appear on screen, on the top, left, right and bottom of the screen, and will activate to a certain button. If you create the correct word, you will break through the contradiction.

Should you run out of time, or you run out of influence, you will lose.

Additional mechanics appear throughout the game. In Chapter 2, you gain Mega Time and your opponent gains Nega Time, Mega Time increases tempo to the maximum setting and allows you to lock on and later reload at your own pace as you cannot miss the tempo. In Nega Time, the tempo markers disappear, you can use Mega Time to counter Nega Time. In Chapter 3, you must reload your bullets and you can only lock on to contradictions as you have bullets.

Characters with Panic Talk Action

 * Teruteru Hanamura
 * Fuyuhiko Kuzuryu
 * Mikan Tsumiki
 * Gundham Tanaka
 * Monomi
 * Monokuma
 * Junko Enoshima (A.I)